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Art and Design Technology

Art

Curriculum Intent

We offer a structure and sequence of lessons to help teachers ensure they have covered the skills required to meet the aims of the national curriculum. The intent is to ensure all pupils produce creative, imaginative work whilst enjoying the creative experience and learning new skills. Children have the opportunity to explore their ideas and record their experiences, as well as exploring the work of others and evaluate different creative ideas. Children will become confident and proficient in a variety of techniques including drawing, painting, sculpting, as well as other selected craft skills, e.g. collage, printing, textiles. Children will develop their knowledge of famous artists, designers and craft makers. Children will also develop their interest and curiosity about art and design through a series of lessons offering skills progression, knowledge progression and offering children the opportunity to ask questions and demonstrate their skills in a variety of ways. The lessons will offer the chance for children to develop their emotional expression through art to further enhance their personal, social and emotional development.

Curriculum Implementation

The curriculum plan comprises six half-termly units of work for each group from Year 1 to Year 6. The units are based on the areas of experience of Drawing, Painting, Printmaking, Collage, Textiles and 3D.

Each key stage focuses on different themes to ensure continued interest in the subject as well as acquiring new knowledge. The lessons we have suggested develop their techniques, including their control and their use of materials, with creativity, experimentation and an increasing awareness of different kinds of art, craft and design. Children should also know how art and design both reflect and shape our history, and contribute to the culture, creativity and wealth of our nation and others. They should do this by learning about a range of significant artists and craftspeople throughout history and their impact on the wider world. Year R are taught art through immersive play, stories and experiences.

Curriculum Impact

Art and design is used to support and enrich all areas of the curriculum. Teachers think, plan and work creatively by making arts-based links and promoting and responding to the pupil voice.

All children learn to use technical vocabulary accurately and pupils are expected to know, apply and understand the matters, skills and processes relevant to each discipline.

Through their creative learning children will develop essential life skills: to collaborate, cooperate, persevere, and be resourceful. Children will learn to evaluate their own and others work and verbalise their opinions with confidence. They will extend this to analysis of the work of significant artists and craftspeople.

 

Curriculum Progression Map Art

 

                   

Design Technology

Curriculum Intent

The Design and Technology curriculum provides opportunities for children to develop skills in designing, making and evaluating products. D&T is a practical subject which is supported by research and analysis of existing products in order to gain knowledge to bring to their own designs. Skills are built upon throughout the two key stages, progressing to more complex challenges, requiring more advanced tools and skills by Year 6. Subjects such as maths, science, engineering and computing are linked through the use of practical problem solving made relevant by linking topic learning and real-life situations and learning. Pupils learn how to take risks, becoming resourceful, innovative, enterprising and capable citizens. Through the evaluation of past and present design and technology, they develop a critical understanding of its impact on daily life and the wider world. They are then able to evaluate the success of their own products and improve upon what they are able to achieve.

Curriculum Implementation

The curriculum plan comprises of three yearly units of work for Design and Technology and three for Cooking and Nutrition for each group from Year 1 to Year 6. Teaching of D&T is balanced with the Art curriculum. The units practice and build progressively through the range of skills and knowledge set out in the National Curriculum spread across the two key stages.

Links are made between topic learning where possible to make projects and skills relevant to real life situations.

Children will learn about product designers, architects, chefs, engineers, clothes and shoe designers  and the products that they make.

Children present what they have made to the rest of their class or to members of another and are encouraged to talk critically about each others work. Products are displayed around the school and presented in class work share assemblies for further enjoyment and learning and to celebrate what has been achieved.

Curriculum Impact

Design and Technology is part of a creative curriculum and is designed to link to, support and enrich other subjects. Doing this whilst teaching practical problem solving skills to prepare children to take part in the development of tomorrow’s rapidly changing world. Through the study of design and technology, children combine practical skills with an understanding of aesthetic, social and environmental issues which directly relate to industry and real-life.

The impact of our curriculum is measured through assessment against the learning outcomes at the end of each unit of work; through pupil discussions about their learning, which includes discussion of their thoughts, ideas, processing and evaluations of work.  

 

Curriculum Progression Map DT